A one month study pre master program by
ArtEZ, University Of The Arts, Arnhem


Continuum, A pre master program

The pre master program was founded by the departments Interaction Design, Product Design and Graphic Design of ArtEZ Arnhem and developed in collaboration with Sonic Acts, an organisation for research and production of work at the intersection of art, science and theory. The Continuum pre master program is an instrument to identify and question the narratives and prefixes of a constant changing world and disclose new approaches in practices, challenges and build scenario’s.

Continuum is about a deliberate continuous trespassing of the natural, technological, political and social geography in order to produce work that narrates future based scenarios through current scene and setting. The program is developed for participants to work together on location forming a symbioses in research and practice. Together with an expert team Continuum participants are placed in specific contexts to allow a different viewpoint on the complexities of our contemporary world.

A critical aspect of the Continuum pilot is the interrogative nature of the physical journey to discern the ambiguous forces that the participants find themselves in. Through a dense explosive learning approach, participants are required to position their own vision and trajectory. This program posit this immersive aspect to forge a deep connections on location that ensure the participants have place-based values and a personal conviction and connection at the core of their projects.

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The Continuum part 1 pilot will take place from in November in Shenzhen, China. Shenzhen embodies the collision of human and technological era: the rise of a maker movement and forces of technological industry, within this the human, as consumer, citizen and personage within the system. An underground and overground industry both revolving around hardware, electronics, making and new forms of open manufacturing and information usage revealing the questions about the to come future ecologies and economies.
How can we challenge ways of seeing through a human and technological collision ? What do we quarry undergound, looking into the dark forces of society ? How can Shenzhen contribute to new forms of commodity?
This pre-phase will focus on the idea of Travel+Transit within a rapid changing altering geography. Travel+Transit can be seen from a broad spectrum containing current and future (in)tangible commodity as also by looking into the various man-made systems that surround Shenzhen. The theme is being interrogated through a present- and speculative questioning and modelling. The experience of the program is focussed on a deep immersive location experience, allowing participants to develop new forms of way-finding and gravity to identify a critical reflection, questions or advocacy around the set theme of transit.
Participants are asked to inquire and adopting new roles, evolving their practices, sharing skills and daring to break the set rules of current disciplinary working. Participants develop from their own skills as also through fieldwork, speculative inquiry, observation, archiving, shadowplay, designing interactions, dialogue, research visualisation and prototyping.

  • 4 weeks

    A month working residency is located in the Shenzhen Open Innovation Lab where particpants have acces to technical workshops. The location in the Sino-Finish park is set with many industrial and product design firms. During the month of November also the annual Shenzhen International Industrial Design Fair kicks off with theme Future Design giving students a great exposure to the Shenzhen talents and designs. Through guest lectures, expertise and hands-on workshops and project development participants develop their own depth research. 

  • Fee

    This covers the tuition fee as well as participation in all workshops, lectures, group excursions and basic use of materials, plus the costs of accommodation. Additional costs that can be expected are the costs of transportation, additional meals and drinks. Conituum, is a not-for-profit program. The fee covers costs for accommodation, workspace, organization, and tutors.
  • Sonic Acts Academy

    Sonic Acts Academy is a new platform that aims to grow, expand, sustain and disseminate stimulating discourse about artistic research. Following its inception in 2016, the second edition of Sonic Acts Academy will take place from 23 to 25 February 2018 at various locations in Amsterdam. The Academy is initiated by Sonic Acts, which also organises the internationally renowned Sonic Acts Festival focusing on developments at the intersection of art, science and technology.

  • Presentation

    The aim of the project is to develop a series of presentations 2D/3D which will lead into a deeper understanding and identification of the premaster values and created work by the participants.


Thomas Castro, Judith van den Boom, Martijn van Boven, Mario de Vega and Victor Mazon Gardoqui

Thomas Castro

Head Of Graphic Design and co-founder of LUST. Thomas has served in various design commissions and juries such as the Dutch Foundation for Visual Arts, Design and Architecture (Fonds BKVB) and the Beijing Design Week, and has taught and given numerous workshops and lectures for diverse cultural institutes and organisations around the world. Since 2002, Thomas has taught Graphic Design and Typography at the Academy of Arts Arnhem (now ArtEZ University of the Arts) becoming the Head of the Graphic Design Department in 2012. Currently, he is working on developing a new MA program in design research for the ArtEZ School of Graduate Studies

Martijn van Boven

Martijn van Boven is a visual artist from Amsterdam, with a focus on experimental films and computer generated art. His work is expressed through installations, films, collaborations with composers, and cinema performances. Van Boven has been the head of Interaction Design at the ArteZ Institute since 2012 and teaches Media Archeology.

Van Boven received his credentials at the Image and Sound department of the Royal Art Academy in The Hague. He has been focused on abstract filmmaking since 2000, co-founded the Hague’s TAG Media Center in 2003, and in 2012 joined the curatorial team of Sonic Acts, the Netherlands-based festival operating at the intersection of art, music and science

Mario de Vega

Exploring the threshold of human perception and the physicality of listening, Mario de Vega´s work digs into the materiality of sound, the vulnerability of systems, materials and individuals, and the aesthetic potential of unstable arrangements. He has been guest artist and lecturer at Universität der Künste Berlin, Internationales Musikinstitut Darmstadt, Technische Universität Berlin, Ecole Nationale Supérieure des Beaux Arts de Paris, Centro de Diseño, Cine y Televisión, KW Institute of Contemporary Art, Laboratorio Arte Alameda, Kyushu University, Tama Art University, Universität für angewandte Kunst Wien and Harvestworks Digital Media Arts Center, between others.

His work has been exhibited in Mexico, North America, Chile, South Africa, India, South Korea, China, Russia, Japan and around Europe. He lives and works in Berlin and Mexico City.

Judith van den Boom

Judith's methods of research, design and projects are inspired by her approach as practical idealist and has been practicing internationally over 10 years. She is an avid lecturer and has worked with institutes in Germany, the US, the UK, China and Canada. Judith’s work stems from an active mentality to work together on the expanding consciousness and roles of designers in today’s rapidly transforming environmental, technological, social, and cultural landscape. She received her masters at the Royal College of Art in London (UK) and since working as designer, lecturer and head of the Product Design department at ArtEZ Institute of the Arts, Arnhem (NL) initiating new vision and program.

As head of Product Design Arnhem she focuses on delivering a new generation that builds new practices and inspires those already working in the field. She concentrated for many years her own practice in Shanghai and Jingdezhen, China. Currently she is co-founder of Department of Wilderness , an experimental research and design studio exploring new territories between the natural and man-made environment.


Mario de Vega and Victor Mazon Gardoqui. Miron Galic alumni Graphic design. Michelle van Ool alumni Interaction Design. Mijke Pasmans alumni Product Design. Iris de Vries alumni Product Design.

Shenzhen, China

Shenzhen is a landscape of interwoven narratives, crossing a wide geography of tradition, politics, technology, social and mining materials. Shenzhen is located in the southern tip of China, borders Hong Kong to the south. It has a total area of 2,020 square km, population 4.5 million and was one of the fastest-growing cities in the world during the 1990s and the 2000s. Described as a window of China’s opening up policy, Shenzhen was established as a Special Economic Zone in 1980. Since that time it has grown from a fishing village into a major and economically significant city. Shenzhen’s first global design success was shanzhai, the quick-copy counterfeiting that China as a whole later became famous for. But here, those copying skills grew into the maker/hacker culture now embraced by a new generation of young Chinese flocking here and this new generation has more respect for the sanctity of the designer’s creativity.

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ArtEZ, University Of The Arts
Faculty Of Art and Design
Onderlangs 9
6812 CE Arnhem

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Phone: +31.(0)26.35 35 624